ChivoxAI
Devices & companions

Put a responsive language coach inside the device.

Embed listening and speaking assessment into connected learning devices so practice feels immediate, conversational and available away from a screen.

Explore device moments
Embedded assessmentStreaming interactionChild-tuned models
Child practising spoken language with a connected learning device
Designed for

Learning tablets, reading pens, robots, headsets and other connected devices

Low-friction
voice interaction without opening a dashboard
Streaming
feedback aligned to the device moment
Device-aware
logic for microphones and noisy environments

/three device moments

A language coach that lives in the object the learner already holds.

The same compact evidence can power a companion speaker, a reading pen or a headset drill. The device decides how the next second feels.

Adult learner speaking with a tabletop companion speaker and a simple waveform on a tablet01

Companion speaker coaching

Device experience
Ask, listen, respond—without opening a dashboard.
Product signal
Streaming evidence and a compact next-step field the firmware can play, light or speak.
Teenager reading a textbook aloud with a scanning reading pen02

Reading-pen practice

Device experience
Scan a line, say it, hear whether to continue.
Product signal
Short-utterance scoring mapped to printed text, with capture checks for distance and noise.
Adult learner doing a spoken drill with a wireless headset and a compact learning tablet03

Headset language drill

Device experience
A spoken drill that stays in the headset, not on a score page.
Product signal
Low-latency pronunciation and completeness fields, plus a fallback when connectivity drops.

See the assessment engine, without the agent layer.

Choose the product SDK experience or the MCP agent walkthrough based on how you plan to integrate.

/built for connected devices

Coaching has to live in the object, not in a dashboard.

Hardware teams need a speech contract that fits firmware, microphones and short attention spans. The device should acknowledge, cue and continue—without turning every turn into a score screen.

Built for these activities
  • Reading pens
  • Companion speakers
  • Learning tablets
  • Headsets
  • Story cards
  • Voice drills
  1. 01

    Feedback inside the interaction

    Return compact evidence fast enough for a spoken retry, a light, a sound or a next card—not a report the learner has to open.

  2. 02

    A contract across device versions

    Keep assessment fields separate from firmware and UI so the same scoring layer can map to pens, tablets, robots and headsets.

  3. 03

    Microphone-aware responses

    Clipping, distance, noise and interrupted turns should change what the device says next. Weak capture is not weak pronunciation.

/on the device vs later

Choose what must feel instant, and what can wait.

Decide which feedback must feel instant on the device and which evidence can be processed or reviewed later.

The situation

A voice-enabled device needs more than speech-to-text to correct pronunciation well.

What changes

On-device experiences that can score, respond and guide the learner’s next attempt.

/who acts on the evidence

The learner talks to the object. Hardware and content teams share one scoring layer.

01

Learner

Needs: A natural prompt and response that does not feel technical.

Immediate coaching inside the object they already use.

02

Hardware team

Needs: A predictable speech contract across device versions.

Assessment evidence separated from firmware and interface logic.

03

Content team

Needs: Reusable tasks that work across stories, cards and lessons.

One scoring layer mapped to different device experiences.

/prompt to coach

Prompt in context, capture cleanly, then respond in the device’s voice.

If the response feels like software, the hardware experience has already failed.

  1. 01

    Prompt in context

    The device asks for a word, sentence or spoken answer at the right moment in the activity.

  2. 02

    Capture reliably

    The microphone path handles wake states, clipping, background noise and interrupted turns.

  3. 03

    Return compact evidence

    The engine sends the score and diagnostic fields the device experience actually needs.

  4. 04

    Respond naturally

    The device acknowledges success, gives one cue, retries or continues without turning into a score screen.

/ready for device design

Set latency, connectivity and microphone reality before launch.

A passing lab demo is not enough. Test representative rooms, distances and speaker volumes.

Decision 01

Latency budget

Set an acceptable response window for each interaction and design graceful fallbacks.

Decision 02

Connectivity strategy

Define what happens when streaming, upload or cloud access is interrupted.

Decision 03

Hardware calibration

Test representative microphones, distances, rooms and speaker volumes before launch.

Responsible boundary

Do not treat a weak microphone or noisy room as weak pronunciation; recording-quality signals must shape the device response.

Signals worth tracking
  • More completed voice interactions
  • Shorter time from speech to response
  • Fewer retries caused by device conditions